Unity cannot work with UV offsets in the default shaders and actually should not have to in a case like this. Now go into edit UV mode and manually move all the UV coordinates on your texture map so that they line up correctly. Then display your Texture in the UV Viewport and select your UV coordinates in the object manager. This means that your color map is offset against your UV coordinates.ĭo this: go into UV Mode in Cinema and load your texture into memory. Have any other tips for working with advanced V-Ray materials? Share in the comments below.You see that "Offset U" and "Offset V" values in the lower right corner of your screenshot? Want to see more Cinema 4D video tutorials? Check out the Cinema 4D section of the PremiumBeat blog. This video was first shared by Kamel Kherzri on his Vimeo channel. If you are interested in learning more about V-Ray we recommend checking out the official website. V-Ray is a third party plug-in, but widely considered an industry standard. In the following video tutorial created by Kamel Khezri he demonstrates advanced features in the V-Ray material editor. Thankfully we’ve found an awesome tutorial covering the basics of creating V-Ray materials in Cinema 4D. If you’ve spent time working with the V-Ray renderer in Cinema 4D than you know that there are hundreds of individual controls designed to give you the most customization possible.Īll of these controls can be confusing, especially if you are new to the rendering process. While the built-in renderers in Cinema 4D may be powerful, V-Ray offers users the ability to render more realistic textures at faster speeds. Learn how to create V-Ray materials in this Cinema 4D video tutorial.
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